Troika! Community Jam: Bestiary 2024 - Another Day, Another Jam

Ahoy Shipmates,

Two posts in the same week?! Weird.

This week marked the occasion of Troika Day, June 6th, and the launch of Troika's Community Jam over on Itch.io. This year’s theme centered around the bestiary, each creator was asked to create a monster for potential inclusion in the free Troika Community Content Foundry VTT Module being developed by Hod Publishing.

My local gaming group have played Troika for years, but I had never written anything for it… until now. If you are unfamiliar with the game, it is published by the Melsonian Arts Council and billed as, “a science-fantasy role-playing game where you and your cosmopolitan group of fellow travelers explore the ends of the multiverse,” and it is a lot of fun! The system has a generous third-party license, and has a ton of community support.

For this jam I created a creature known as a Latch Knacker, which is loosely based on local folklore and some of the history of my homebrew system-less campaign (more on that another time). The Latch Knackers are the lost souls of miners who were never laid to rest that cause all sorts of mischief and sometimes violence in abandoned mines the region pockmarked with old industrial sites. I’ve left the technology level somewhat vague so that they can be used in pure fantasy, and science-fantasy settings which makes it an excellent fit for Troika. I hope you like it!

Latch Knackers is an independent production by Jason Riffle and is not affiliated with the Melsonian Arts Council.